Shank Pincer

A offensive tank guide for shank. (Read notes)

Hero: Shank | Pet: Pincer
Version 1.07
By: reliphell.void | Last updated: 1 year ago
0.0

new

Ability order

  • Q
  • E
  • Q
  • W
  • Q
  • R
  • Q
  • E
  • E
  • E
  • R
  • W
  • W
  • W
  • R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
R

Pet

Pincer is a versatile pet who helps you counter-act aggression. Pincer can break you out of CC, make you generally more durable, and make enemies think twice about harassing you in lane. Using Pincer's ability effectively can be tough, and the armor bonus is best with more health.
Pincer

Items

click an item for more info

starting core

  • Custom Item

    Dampening Cloak of Resistance
  • Fervor Boots
  • Custom Item

    Vampiric Dagger of Thirst
Dampening Cloak of Resistance
1510
1 Mana/sec
2 Health/sec
Increases Resistance by 15 and Health by 135.
Resistance: Increases Magic Armor by 5.
Fervor Boots
1665
35 Movement Speed
50 Movement Speed, 25 Attack Speed. Activate to increase movespeed by 80 and to gain unit walking for 3 sec.
Vampiric Dagger of Thirst
2755
15 Attack Speed
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
85 Health
+12% Attack Lifesteal +10 Resistance
Thirst: Kills and assists restore 15% of your Max Health over 3 seconds.

Your always trusty armor

  • Custom Item

    Iceforged Plate of Desperation
  • Custom Item

    Guardian Helm of Desperation
Iceforged Plate of Desperation
4560
380 Health
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
+15 Resistance +30 Mitigation Enemies that attack you have their attack speed slowed by 20%.
Desperation: Increases Armor by 24 while under 20% Health.
Guardian Helm of Desperation
4575
380 Health
230 Health
+40 Resistance 20% of Magic damage is healed back over time.
Desperation: Increases Magic Armor by 24 while under 20% health.

your sword and "final" item

  • Custom Item

    Titanslayer of Devastation
  • Power Conduit
  • Custom Item

    Immortal Gaze of Swiftness
Titanslayer of Devastation
4715
36 Attack Speed
230 Health
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
Attacks deal additional damage equal to 1.5% of your target's Max Health.
Devastation: Attacks add 0.4% of your Max Health in damage.
Power Conduit
5505
27 Power (Increases the damage of basic attacks and other orange-text effects by 27%)
120 Mana
230 Health
+29 Power Kills and assists restore 25% of your Mana over 2.5 seconds.
Immortal Gaze of Swiftness
4610
380 Health
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
Grants 20% additional Max Health. Upon death you will be revived with 15% Health and Mana.
Swiftness: Grants 25 Movement Speed while at full health.

Alternative items

  • Custom Item

    Captain's Crest of Preservation
  • Custom Item

    Golden Protector of Adaptation
  • Custom Item

    Barrier Token of Warding
  • Custom Item

    Stone Skin of Diligence
  • Custom Item

    Giant's Visage of Constitution
  • Custom Item

    Crushing Mace of Sundering
  • Custom Item

    Inferno Brand of Virtue
Captain's Crest of Preservation
1515
1 Mana/sec
2 Health/sec
Grants 10 Resistance and 5 Mitigation. Reduces damage taken from towers by 20% and splash damage taken by 40% to all nearby brawlers.
Preservation: Increases Magic Armor on allied brawlers by 10.
Golden Protector of Adaptation
2530
3.8 Health/sec
1 Mana/sec
1 Mana/sec
+20 Mitigation +5 Health Regen
Adaptation: Increases Armor by 3 for 3 seconds upon being attacked. Stacks up to 4 times.
Barrier Token of Warding
2550
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
+20 Resistance Reduces Magic damage by 35% for 2 seconds before taking Magic damage. 25 sec cd.
Warding: The spell which triggers barrier token is reduced by an additional 15%.
Stone Skin of Diligence
4565
230 Health
15 Attack Speed
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
+8 Attack Damage Activate to gain 80 Resistance for 8 seconds.
Diligence: Reduces the cooldown by 6 seconds.
Giant's Visage of Constitution
3630
230 Health
230 Health
+15 Resistance Provides Power equal to 0.9% of your Max Health.
Constitution: Boosts Max Health by 2.5%.
Crushing Mace of Sundering
3250
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
85 Health
85 Health
+5 Attack Damage. Basic attacks ignore 40% of enemy armor.
Sundering: Your attack deals bonus damage equal to 1% of the target's Max Health.
Inferno Brand of Virtue
4625
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
380 Health
+10 Resistance Passively deals 25 Magic Damage/sec to enemies in a 500 radius.
Virtue: Gain 5 armor for each enemy hero being damaged.

normal final build

  • Custom Item

    Dampening Cloak of Resistance
  • Custom Item

    Vampiric Dagger of Thirst
  • Fervor Boots
  • Custom Item

    Iceforged Plate of Desperation
  • Custom Item

    Guardian Helm of Desperation
  • Custom Item

    Titanslayer of Devastation
  • Power Conduit
Dampening Cloak of Resistance
1510
1 Mana/sec
2 Health/sec
Increases Resistance by 15 and Health by 135.
Resistance: Increases Magic Armor by 5.
Vampiric Dagger of Thirst
2755
15 Attack Speed
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
85 Health
+12% Attack Lifesteal +10 Resistance
Thirst: Kills and assists restore 15% of your Max Health over 3 seconds.
Fervor Boots
1665
35 Movement Speed
50 Movement Speed, 25 Attack Speed. Activate to increase movespeed by 80 and to gain unit walking for 3 sec.
Iceforged Plate of Desperation
4560
380 Health
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
+15 Resistance +30 Mitigation Enemies that attack you have their attack speed slowed by 20%.
Desperation: Increases Armor by 24 while under 20% Health.
Guardian Helm of Desperation
4575
380 Health
230 Health
+40 Resistance 20% of Magic damage is healed back over time.
Desperation: Increases Magic Armor by 24 while under 20% health.
Titanslayer of Devastation
4700
36 Attack Speed
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
85 Health
Attacks deal additional damage equal to 1.5% of your target's Max Health.
Devastation: Attacks add 0.4% of your Max Health in damage.
Power Conduit
5505
27 Power (Increases the damage of basic attacks and other orange-text effects by 27%)
120 Mana
230 Health
+29 Power Kills and assists restore 25% of your Mana over 2.5 seconds.

"I love my hp" Build Notes

some alternative choices that give you a lot of regen and hp.

(Note for the website owner() fix the craft system; is outdated.

  • Custom Item

    Golden Protector of Adaptation
  • Fervor Boots
  • Custom Item

    Vampiric Dagger of Thirst
  • Custom Item

    Iceforged Plate of Vigor
  • Custom Item

    Guardian Helm of Mending
  • Custom Item

    Titanslayer of Devastation
  • Custom Item

    Immortal Gaze of Desperation
Golden Protector of Adaptation
2530
3.8 Health/sec
1 Mana/sec
1 Mana/sec
+20 Mitigation +5 Health Regen
Adaptation: Increases Armor by 3 for 3 seconds upon being attacked. Stacks up to 4 times.
Fervor Boots
1665
35 Movement Speed
50 Movement Speed, 25 Attack Speed. Activate to increase movespeed by 80 and to gain unit walking for 3 sec.
Vampiric Dagger of Thirst
2755
15 Attack Speed
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
85 Health
+12% Attack Lifesteal +10 Resistance
Thirst: Kills and assists restore 15% of your Max Health over 3 seconds.
Iceforged Plate of Vigor
4600
230 Health
2 Mana/sec
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
+15 Resistance +30 Mitigation Enemies that attack you have their attack speed slowed by 20%.
Vigor: Grants 5% increased Health/sec.
Guardian Helm of Mending
4575
230 Health
380 Health
+40 Resistance 20% of Magic damage is healed back over time.
Mending: Increases the heal percent by 2 and heals twice as fast.
Titanslayer of Devastation
4715
36 Attack Speed
230 Health
85 Health
Attacks deal additional damage equal to 1.5% of your target's Max Health.
Devastation: Attacks add 0.4% of your Max Health in damage.
Immortal Gaze of Desperation
4625
230 Health
380 Health
Grants 20% additional Max Health. Upon death you will be revived with 15% Health and Mana.
Desperation: Boosts Health/sec by 15% when below 20% Health.

"I had a bad early game" Notes

cheaper choices of the build, some of the items fix the problems that you could have got in the lane but some are mandatory to keep yourself strong enough. if you are too low in gpm i would recommend jungling and playing save to fix it (if you do that max E first to kill creeps faster and receive less damage from green camps) some items are done this way (not enchanted) to save more money. this is not a main play style so crafting this items is up to you and not a must have (an alternative to the helm is the barrier token but it should be pucharsed before the iceforged plate) this build gives you 60% armor ignore so is good against tanks too.

  • Custom Item

    Captain's Crest of Preservation
  • Power Boots
  • Custom Item

    Vampiric Dagger of Thirst
  • Custom Item

    Iceforged Plate
  • Custom Item

    Crushing Mace of Vampirism
  • Custom Item

    Guardian Helm
  • Custom Item

    Immortal Gaze
Captain's Crest of Preservation
1515
1 Mana/sec
2 Health/sec
Grants 10 Resistance and 5 Mitigation. Reduces damage taken from towers by 20% and splash damage taken by 40% to all nearby brawlers.
Preservation: Increases Magic Armor on allied brawlers by 10.
Power Boots
1535
35 Movement Speed
65 Movement Speed, +20 Power
Vampiric Dagger of Thirst
2755
15 Attack Speed
6 Power (Increases the damage of basic attacks and other orange-text effects by 6%)
85 Health
+12% Attack Lifesteal +10 Resistance
Thirst: Kills and assists restore 15% of your Max Health over 3 seconds.
Iceforged Plate
4560
380 Health
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
+15 Resistance +30 Mitigation Enemies that attack you have their attack speed slowed by 20%.
Crushing Mace of Vampirism
3250
16 Power (Increases the damage of basic attacks and other orange-text effects by 16%)
85 Health
85 Health
+5 Attack Damage. Basic attacks ignore 40% of enemy armor.
Vampirism: Grants 3% Attack Lifesteal.
Guardian Helm
4575
380 Health
230 Health
+40 Resistance 20% of Magic damage is healed back over time.
Immortal Gaze
4625
230 Health
380 Health
Grants 20% additional Max Health. Upon death you will be revived with 15% Health and Mana.

starting core

Hi! this is my very first guide and i would like some advice to improve it.

At the start we should focus on the dampening cloak of resistance; why is crafted that way ? too simple; at the early game buying double regen and playing defensive (something you would like to do until lvl 6 and getting the vampiric dagger) ensures that you will have more hp that the opponent and therefore having a good early game.

shank has some mana shortage if you use your Q to poke your opponents (nevertheless is advisable to doing this because it gives you a clear avantage against your oponent[s] if used carefully ). by the other way the vampiric dagger helps you to restore your hp and the thirst gives you enough regen to try to get some inside-opposing-tower kills and heal the tower dmg while running back if you get the kill.

Boots are a personal choice but i will talk about that later.

Your always trusty armor

Both of these armors have the desperation enchantment because it helps you more in the long run while fighting vs a tough enemy.

If you don't like the idea of getting tougher while at low health the other choices are the mending enchantment for helmet and the recovery enchantment for the iceforged plate to quickly recover hp while moving to other lanes or just roaming/jungling arround.


A good tip: after getting the iceforged plate you can beat alone baldir, giving you some extra gold and, if you keep doing it the great dharkwave.

Your sword and "Final" Item

The titanslayer of devastation is the best choice you can have in the game after your armor, a cheaper alternative is the crushing mace but i will talk about that later.

Asuming you got this long in the game you will find out that only one thing can 1 v 1 you now, tanks, the titanslayer gets rid of this problem and greatly increases your dps vs most things.

The "last" item is a branched path betweeen the power conduit (of might, i din't found a variation of 5hp 2 mana 3 power with might) to fix your mana shortage or the Immortal Gaze (swiftness or desperation both work, swiftness is good overall and desesperation would give you amazing regen with the recovery and mending armor) to improve your overall damage and survivability  

Alternative items

---starting choices: since everyone has their own tastes there are other choices

Golden protector: is another common starting choice since mitigation helps more in the early game, i would rather pick focus over adaptation because with that craft you get -10 the original cost and gives you enough regen (and more than other choices) 

Captain Crest: is another starting choice, not much changes between this and the cloak. cheap and good

a honorable mention: Ranger vest

---Before armor:

Barrier token: gives you good dps and helps against casters pretty well. i mean 50% damage reduction to first cast helps a lot!!!

stone skin: not much to say about it, is cool everytime if you don't forget to activate it **before** fighting

Giants visage: good overall for all tankers, if there is no opposing enemy tank then i would buy this instead of the titanslayer

--if you got poorly and lots of tanks early game--

Crushing mace: enough said. buy before the armor

--luxury choices--

replacing the cloak is one thing that i don't usually do but when i do is because i have enough money. the choices are: immortal gaze/power conduit (if you liked they but choose the other one), Inferno brand/giant's visage (for either more armor/hp/power when diving vs 3/4 or more hp and power overall) or barrier token/stoneskin (realy weird choice but you don't lose resistance and get a great dmg reduction).

so...

you liked my build ? if is not long enough i will write more (other pet choices, lane choice, how to play early-mid and late game, good lane partners etc.) some tips for improving this build and the guide will help a lot. :)
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Woopadia

I love the guide, and I really like the "I love my hp build" because I do kind of the same things, I do overall like the build as a whole 10/10, was really fun playing with it against people. :)

1 year ago
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reliphell.void

thank you :) some feedback could be nice, have any kind of questions ?

1 year ago
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Woopadia

No not really man, but I did try to reply to your comment on my guide.

1 year ago
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